Welcome to my resources pages. Here you will find a curated list of tools, books, hardware and others that I have found useful.
I use Google Apps to host this site (via App Engine) and email.
Here is a list of books I have found useful.
Some you can buy via Amazon Kindle Unlimited.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
Take your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code. Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, artificial intelligence, and more.
Build a first person shooter from scratch with step-by-step tutorials.
A great way to save time and test your ideas is to use already made ==cheap game assets==
Here are some that I have used in the past:
Graphic River has a ton of artwork and even complete game kits: