Here is my latest project: Cool Jack. A 2D sidescroller.Read more
In this tutorial I will cover, step by step, the process of publishing your game (or UE4 project) to Google Play. The process is not complicated at all and once you do it once you will feel more comfortable doing it again.Read more
This is a very small project I created with the goal to help those new to Unreal Engine 4 get started fast. I’m trying to keep the game as simple as possible yet complete so that it can be considered a “full game” and not just a demo.
Here are the features:
I will update this post as I make progress. If the post gets too big I will break it down for easier reading.
I know I’m not the only one who does this. I like to see what other people have done with a particular tool.
I do it to measure the potential of the tool and for inspiration. Of course, I know better, the real limit/potential is me not the tool.
Since UE4 is my current game engine of choice I have decided to collect a list of games that use it, with the obvious ones first.
I hope these games get you motivated to make your own!Read more
This is a very short Unreal Engine 4 tutorial on how to go about telling if a character is grounded or not, using blueprints and the Character Movement component.
There are many reasons why you may want to know this. A very common one is to show the correct animation: running/walking vs jumping.Read more
In this Unreal Engine 4 tutorial I will talk about how to change the “default camera”.
For one of my projects (A 2D side scroller) I wanted to have a camera actor as opposed to a camera component attached to a player character, like in some of the engine sample projects.
I wanted to have full control of the behavior of the camera and I did not want to worry about the camera after the character was destroyed. If you think about it, if the camera is attached to the character as a component, once the character is destroyed so is the camera.
Here is how I went about getting it done. Keep in mind that this is just one way to go about it.Read more
In this Unreal Engine 4 tutorial I will show you how to reload the current level using Blueprints
One of the first things I wanted to do with Unreal Engine 4 (UE4) was to reload the current level or map that I was working on. I looked all over the place and eventually found the answer. However, I felt that it should have been easier to find. I hope this post saves someone some time.Read more